V.V.'s Commission Information


Contact:


Hey there! I make 3D content completely from scratch! I am a self taught 3D artist constantly aiming to improve their skills and learn more about creating assets in order to provide high-quality assets no matter what I'm making! I specialize in creating outfits and clothing accessories, but can do props and world assets no problem! I primarily make assets for Second Life and VRChat!Wanna look cute? Feel unique? Feel free to contact me through Discord if you have an idea for an outfit or asset that you'd like created within SL or VRC!


Please read through my TOS before requesting a commission!

Commission Info/Pricing:

Accessories and Props:

• Start at a minimum of $50USD+, this may include headwear, belts, pauldrons, bracers, sashes, and generally 'small' assets like swords, staves, etc. Subject to higher fees based on the overall complexity of the asset requested.

Outfits:

• Start at a minimum of $100USD+, subject to higher fees based on the overall complexity and amount of a given outfit being requested such as whether or not a single torso outfit/armor and pants or a complete full set of armor/an entire dress with complex elements such as engravings or ornamental patterns. This includes time spent rigging, weight painting, and texturing as well.

Upon Commissioning Me:

• Your requested commission will be worked on in the order in which it was received, if there are other commissions I am working on I kindly ask you to wait until I am finished until I get around to yours.
• You will be updated with examples and progress of your commission during each phase of the commission progress. Upon receiving a commission I will begin working on it in the following phases:
Preliminary
When you have an idea for an outfit/asset you'd like commissioned from me and are ready to approach, please do so with as many detailed references outlining specifically what you're requesting and what features you would like to have on your item as you can offer! During this phase we are going over specific details of your requested item, upon reaching a final agreement those requested features will be documented for my own reference/records for when I begin working on your asset.
Concept
During this part of the commission I am building the initial shape/geometry of the asset you're requesting.
Optimization/Retopology
During this phase I am optimizing the meshes topology, this step is very important for clothing assets to ensure nice textures and zero clipping when rigging to an avatar body down the line.
UV Seaming and Material Slot Assignment.
Here I am creating the UV islands and assigning them to the asset. For SL Commissioners this phase may be important to you specifically as SL assets can only support eight materials on a single mesh, so please consider carefully what parts of your mesh you would like to be customizable/recolor-able in advance and let me know beforehand.
Texturing
Here I'm creating the textures for your asset and assigning them to the mesh per the material slots assigned to them.
Rigging and Weight Painting
The final step for clothing/outfit related items. Here I am rigging the mesh clothing to your avatar to ensure none of it moves out of place in a weird way/stretches where it shouldn't.
• Once all of the above stages are completed your requested commission will be ready for delivery upon receiving final payment. (See TOS for payment details)